Meri wants to share her magic mirror with her friends, so she has invited her whole reading group to a party--but when nobody else can see Mary Lennox from The secret garden in her mirror she has to lie and say she was making it up.
Gabe and the other monster hunters arrive in a wildlife management area in West Virginia to investigate reports of a monster called the Mothman--but mostly what they see are owls, until something much larger attacks them in the night.
Ana thinks that her new elementary school is very strange, and when she and her new friend Bryce discover a secret passage they know that something suspicious is going on, but it is up to the reader to decide whether the school is a secret training ground, an illegal experiment, or something else.
Until now Uncle Dan has only used classic books in his program, so being commissioned to turn a new manuscript into a virtual reality world sounds exciting--but while they are testing the program, Isabelle realizes that the book is plagiarized from The purloined letter, and it is up to Carter to teach the author a lesson.
Carter Lewis's Uncle Dan has invented a suit that creates a virtual reality world so that the person experiences and interacts with a book as if he were actually there--but when Carter and his cousin Isabelle put on the suits they discover that a hacker is playing games with them.
Uncle Dan is back, and with him is the beautiful Tempest St. Cloud with a promise of unlimited funding--but Carter's cousin Isabelle is suspicious, and when a demonstration excursion into Great expectations results in zombies and murderers Carter does not know what to think.
Carter Lewis is having trouble making it through The legend of Sleepy Hollow, so his cousin Isabelle, suggests that he use his uncle's virtual reality machine to enter into the book as a character--and meet the Headless Horseman up-close and personal.
Their Uncle Dan is still missing and Carter and Isabelle are starting to worry, especially after they receive a threatening call from the computer hacker--and he challenges them to match wits with him in Treasure Island.
Uncle Dan Hunter is taking his virtual reality program public, and thirteen-year old Carter and his cousin Isabelle are helping him demonstrate the suits at a children's bookstore--but when a blackout fuses Wind in the willows with Peter Pan, Carter has battle pirates and weasels to rescue the two children trapped in the suits.
Dandy's father-son miniature golf tournament is postponed due to technical difficulties. But Malcolm knows they're ghost related. With Grandma Eunice in tow, the boys sneak into the golf course. Shortly after arriving, Grandma Eunice goes missing. Can the boys find her, and will they be able to zap the ghost ... with a can of Squish Cheez? Aligned to Common Core standards and correlated to state standards.
The Discover Cryptids filming crew heads to Canada to investigate the Turtle Lake monster which is apparently sinking boats--but when the lake front diner burns down, they begin to think that this monster may be a lot more human than cryptid.
Sean, one of the twins, has a reputation as a prankster, but Meri is convinced that the culprits behind the smashed brownies are Gina and Megan, class bullies--so she turns to Dorothy of Oz in her magic mirror for advice on how to confront them.
When twins Sean and Sophia from California enroll in Meri's class she gets off on the wrong foot with Sophia--so she turns to her magic mirror for help in finding a way to apologize even though two of the class bullies keep interfering.
When the Discover Cryptids crew arrives in Arkansas to investigate the Ozark Howler, possibly an escaped exotic big cat, they find themselves in direct competition with a rival television crew for the program Bump in the Night--but when they are examining signs of the monster Gabe falls into the river and is swept away.
Andy has been looking forward to mountain biking all day. Finally school is over, and he can hit the trail with his friend Josh. But Josh gets sidetracked by a nest of snakes and comes up with the idea to catch one and take it to school the next day to pull a prank on their classmate Megan. Josh thinks it's a great idea. Andy isn't so sure. Sure enough, the snake gets loose in the school hallway. What will Andy do? The ending is Up2U.
Jinx has a bad feeling about a guest Captain Small is entertaining before the misfits leave Pirate Cove. Apple tells her not to worry, but she just can't shake her concerns. Back on the open ocean, the misfits run into the mysterious guest again, and this time they get a glimpse of his true colors.
With Jinx as their newest crewmember, the misfits of the Angry Ghost head to Pirate Cove, a popular trading post. But, people are going missing there, and many say ghosts are responsible! With Bug's smarts and the misfits' courage, they decide to investigate. Will Pirate Cove ever be safe again?
Elizabeth is tired of being mistreated in her orphanage, so she runs away and hides in a ship's cargo hold. But when, the ship sets sail, two crewmen discover her during a storm. They think she's a jinx! What will become of Elizabeth now? Aligned to Common Core Standards and correlated to state standards. Spellbound is an imprint of Magic Wagon, a division of ABDO.