Vivian Vande Velde
Author
Series
Rasmussem Corporation volume 2
Language
English
Formats
Description
In Heir Apparent there are as many ways to win as there are to get killed. "A stylish tale [that] addresses both fantasy gaming and censorship." (New York Times Book Review)
From Edgar Award–winning author Vivian Vande Velde comes a rollicking story that puts a high-tech twist on the classic medieval fantasy-adventure.
In the virtual reality game Heir Apparent, there are way too many ways to get killed-and Giannine seems to be finding them...
Author
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English
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A relentlessly delightful princess and her choleric fairy imposter switch places for three turbulent days in this magical yarn from Edgar Award winning author Vivian Vande Velde.
Princess Gabriella is accustomed to a certain kind of castle life. So when she wakes up one morning in a crowded hut, surrounded by squabbling fairy siblings, it takes all her princess training to maintain her poise and good manners.Meanwhile, across the kingdom, Fairy Phleg...
3) Smart Dog
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English
Description
Fifth grader Amy Prochenko is wildly unpopular. Then one day Amy meets Sherlock, a dog on the run from a university lab. Sherlock is not like other dogs: He can talk, he's smarter than most of Amy's classmates-and he needs Amy's help. Suddenly Amy's life is full of danger and excitement, and she finds she is becoming, of all things, popular. Best of all, she discovers in Sherlock the sort of friend she's always longed for-and one she must protect...
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English
Description
A boy is trapped in a possessed car that has stalled in the path of an oncoming train. A girl is dragged into a crypt during a field trip to an eighteenth-century cemetery. A group of friends meet their fate after an unsettling visit with a backwoods psychic. And that's just the beginning. Celebrated author Vivian Vande Velde is at her spine-tingling best in this collection of thirteen scary stories, all of which take place on Halloween night. With...
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In this fantasy adventure, a teenage girl accused of witchcraft and sentenced to death by dragon finds an unexpected friend-and maybe something more.
Fifteen-year-old Alys is not a witch. But that doesn't matter-the villagers think she is and have staked her out on a hillside as a sacrifice to the local dragon. It's late, it's cold, and it's raining, and Alys can think of only one thing-revenge. But first she's got to escape, and even if she does,...
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Telmund is a prince who loves fables. But when a hasty witch mistakes him for bully in need of paranormal punishment, he's cursed to transform into a new animal every time he falls asleep. With his shape constantly changing, Telmund discovers that actually living in a fairy tale has its drawbacks.
Amelia is a practical princess with a wide range of skills, none of which are helpful for escaping the ball her parents have thrown to select her future...
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When Ted's five-year-old sister, Vicki, invents an imaginary friend, no one is too concerned... except that Vicki's friend has the never-popular name of Marella, and unlike most imaginary friends, Marella can move things. Ted might think Marella is a ghost, but why would a ghost haunt Vicki, of all people? And why would she suddenly move into a house Ted's family has lived in for ages? And why is Marella terrified of another ghost, a dark figure who...
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If Howard had known the old hag was a witch, he never would have taunted her. But he did, and she did what witches do-cursed him-and now he's a goose! Howard is desperate to become a human again. But the only way to break the curse is to do three good deeds. How can you help others when you've got webbed feet, wings for hands, and can't say anything but "Honk"?
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English
Description
Fifteen-year-old Raquel Falcone is, as one of her classmates puts it, the kind of kid who has a tendency to be invisible. That is until the night she's hit by a car and killed while walking home from the movies. In brief, moving chapters, we hear about Raquel from her classmates, her best friend, her family-and the woman who was driving the car that struck her. The loss of this seemingly invisible girl deeply affects her entire community, proving...
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It's bad enough that Deanna has to waste her summer in France and her only friend is a mangy black cat, but now she's staring hopelessly into a well, trying to figure out what in the world to wish for.
Before she can make a wish, the cat scratches her, her watch falls into the well, and then...so has she! Except that now she's in medieval France, the cat is a handsome young man, and her watch has the power to completely change history.
Maybe a quiet...
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Have you ever wondered just what was going on when that odd little man with the long name stepped up and volunteered to spin straw into gold for the miller's daughter? If you stop and think about it, there are some very peculiar and rather hard-to-explain components to the story.
Vivian Vande Velde has wondered too, and she's come up with these six alternative versions of the old legend. A bevy of miller's daughters confront their perilous situation...
12) Now You See It
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English
Description
Wendy isn't as blind as a bat-there are bats that can see better than she can. Which is why, when her new glasses break, she's all too happy to wear the dorky pair of sunglasses she finds on the lawn. They seem to match her prescription, and that's all that matters if she's going to be able to make it through her school day.
But the glasses correct her vision too much. She begins to see things that no one else can see: cheerful corpses, frightening...
13) Wizard at Work
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English
Description
The wizard has big summer plans: to garden, to fish, and to nap. The only thing better would be if he had someone nice to share the days with. But the only people who show up want him to rescue yet another princess, lift the usual vile curse, confront a fearsome ghost, deal with a pack of magical hooligans, harvest a crop of golden cucumbers, and on and on....
A wizard's work is never done!
14) Frogged
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English
Description
One should be able to say of a princess "She was as good as she was beautiful," according to The Art of Being a Princess (third revised edition), which the almost-thirteen-year-old Princess Imogene is supposed to be reading. Not feeling particularly good, or all that beautiful, she heads for a nearby pond, where, unfortunately, a talking frog tricks her into kissing him. No prince appears, as one might expect. Instead, the princess turns into a frog...
15) User Unfriendly
Author
Series
Rasmussem Corporation volume 1
Language
English
Description
It's the most advanced computer role-playing game ever: When you play you're really there-in a dark dream teeming with evil creatures, danger-filled fortresses, and malevolent sorceries.
The game plugs directly into your brain-no keyboard, no modem, no monitor. And for game hacker Arvin Rizalli and his friends, no cash up front, no questions asked... and no hope of rescue when the game goes horribly, deathly wrong.
16) A Coming Evil
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English
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Lisette Beaucaire was angry when her parents sent her away from Paris that September day in 1940. And although she knew that with the Nazis occupying the city she'd be safer at her Aunt Josephine's farm in the Dordogne valley, Lisette resented her "exile." She'd miss her friends and the excitement of being thirteen and starting a new school. Instead she'd have nothing to do but amuse her little cousin Cecile. That's what Lisette thought, but she soon...
17) Being Dead
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English
Description
A sixteen-year-old will give anything to be with her true love-even though he died two hundred years ago....A sopping-wet little dead girl stalks a teen who had nothing to do with her death-honest!... A heartless man dances with his wife-after she's passed away.
From the hilarious to the horrific, master storyteller Vivian Vande Velde explores the world of the dead-and the undead-in this surprisingly moving collection of unnerving tales.
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A spell that gets you land, money, long golden hair, or a date to the prom can't be a curse, can it? A curse just gets you dead. Or does it?... In these ten stunning short stories, boys and girls learn firsthand just what magic spells, enchantments, and curses really can do.
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Nola's not much of a witch-she can work only a few useless spells, like the one that lets her spy on people. But there's no spell for keeping her crazy mother-who hears voices and is a magnet for witch-hunters-out of trouble. The two flee from town to town until the day Nola witnesses a murder. Which is bad enough, but worse is that the murderer may frame Nola and her mother for the crime. And then no amount of magic will save her.
And you think...