Video Games: Design And Code Your Own Adventure
(eBook)

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Published
Nomad Press, 2015.
Status
Available Online

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Format
eBook
Language
English
ISBN
9781619302938

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Citations

APA Citation, 7th Edition (style guide)

Kathy Ceceri., Kathy Ceceri|AUTHOR., & Mike Crosier|ILLUSTRATOR. (2015). Video Games: Design And Code Your Own Adventure . Nomad Press.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Kathy Ceceri, Kathy Ceceri|AUTHOR and Mike Crosier|ILLUSTRATOR. 2015. Video Games: Design And Code Your Own Adventure. Nomad Press.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Kathy Ceceri, Kathy Ceceri|AUTHOR and Mike Crosier|ILLUSTRATOR. Video Games: Design And Code Your Own Adventure Nomad Press, 2015.

MLA Citation, 9th Edition (style guide)

Kathy Ceceri, Kathy Ceceri|AUTHOR, and Mike Crosier|ILLUSTRATOR. Video Games: Design And Code Your Own Adventure Nomad Press, 2015.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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Grouping Information

Grouped Work ID97f5fdda-9e19-f004-6fac-60cc9fb47fc7-eng
Full titlevideo games design and code your own adventure
Authorceceri kathy
Grouping Categorybook
Last Update2023-08-23 20:01:31PM
Last Indexed2024-04-18 01:41:04AM

Book Cover Information

Image Sourcehoopla
First LoadedJul 25, 2023
Last UsedJul 25, 2023

Hoopla Extract Information

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    [synopsis] => Catch a glimpse inside a school bus and you'll see lots of kids looking down. What are they doing? They're deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships.Over 90 percent of kids ages 2–17 play video games. In Video Games: Design and Code Your Own Adventure, young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games like Minecraft. Kids will even create their very own video games using software such as MIT's Scratch!Using a familiar, high-interest subject, Video Games introduces foundation subjects such as geometry, physics, probability, and psychology in a practical framework. Building Tetris pieces out of Rice Crispie Treats and designing board games are some of the hands-on projects that engage readers' building skills, while writing actual game code opens digital doors readers may not have known existed.
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