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"I don't want you calm. I never have." Ezra's lips curled up into a smile with sharp edges and no warmth, his fangs peeking through. "I want you dangerous." When Aviva lands a baffling murder investigation, she discovers that the key to solving the crime lies in the last place she expects-a deadly magic gaming hall aboard a freaking yacht. Because why solve a supernatural murder on nice solid ground? While she navigates this high-stakes inquiry on...