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Technology has made modern life as we know it possible, but there ss always a downside to technological advances. Some technology can be helpful, but some is downright freaky. From secret computer viruses made by the government to incredible technology that keeps buildings safe during windstorms or earthquakes, this book explores the world of technology with an eye on the weird fringes that spark some of the most useful and wild inventions in the...
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Henry Ford invented the automobile. The first video game was created in a science research lab. A melted candy bar inspired the invention of microwave ovens. You may have heard these beliefs before. But are they really true? Can they be proven through research? Let's investigate seventeen statements about inventions and find out which ones are right, which ones are wrong, and which ones still stump the experts! Find out whether Alexander Graham Bell...
4) Fuzzy
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When Max (Maxine Zealster) befriends her new robot classmate Fuzzy, she helps him navigate Vanguard Middle School and together they reveal the truth behind the Robot Integration Program.
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Can robots save lives? Medical robots save lives every day, and they're sure to save more as their technology advances. This book describes the amazing work done by medical robots, from surgical robots to nano-robots. Readers will learn about the medical breakthroughs performed by robots, the latest models, and the future of robots in medicine. Accessible descriptions of how medical robots work will engage readers and give them a deep understanding...
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Some of the wildest inventions came from clever minds that wanted to change the world. But some of these inventions are truly strange. From crazy early flying machines to wacky mash-ups like a gun that takes pictures, there are many crazy creations that lived short lives. Even practical inventions of the past, like the phonograph, look strange compared to modern inventions such as televisions and MP3 players. This book takes a look at some of the...
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"A photo-illustrated book for elementary readers about robots used in hospitals and other medical settings. Describes therapy robots, robot-assisted surgery, and currier robots autonomously carrying items around hospitals. Explains the technology used for robotic prosthetics and the future of controlling them with brain waves. Includes Q & A feature, glossary, index, and further resources"--
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Fascinating facts, figures, and pictures highlight informative text about some of the most interesting and extreme jobs that use technology. Young readers will learn what kind of training it takes to be a roller coaster designer, how much money a space robotics engineer makes, and what exactly a wind turbine technician does!
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Frank Einstein volume 1
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In his Grandpa Al's garage workshop, child genius Frank Einstein tries to invent a robot that can learn on its own, and after an accident brings wisecracking Klink and overly expressive Klank to life, they set about helping Frank perfect his Antimatter Motor until his archnemesis, T. Edison, steals the robots for his doomsday plan.
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Frank Einstein volume 6
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"Frank Einstein (kid-genius, scientist, and inventor) and his best friend, Watson, along with Klink (a self-assembled artificial-intelligence entity) and Klank (a mostly self-assembled and artificial almost intelligence entity), once again find themselves in competition with T. Edison, their classmate and archrival, this time studying the science and mysteries of the universe!"-- Provided by publisher.
12) Criminal destiny
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Masterminds trilogy volume 2
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"A group of kids discovers they were cloned from the DNA of some of the greatest criminal masterminds in history for a sociological experiment, and they must find a way to prove it to the rest of the world"--
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Join Max Axiom on a dynamic adventure into CHEMICAL REACTIONS! In this action-packed graphic novel, the world's greatest Super Scientist uses high-tech gadgets to learn how fireworks explode, fireflies flash, and foods ferment. Through comic-book style art, this Super Scientist transforms science topics, like chemistry and biology, into superpowered adventures! Perfect for science fans and comic book fans alike.
15) Sports Cars
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This series introduces readers to the defining characteristics, history, mechanics, and uses of twelve cool rides. Each title features engaging infographics, informative sidebars, vivid photographs, and a glossary.
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Book Features:
Gaming and eSports: In Power On: The History of Gaming, 3rd—8th graders are taken back in time to learn about the history of video games and how they evolved into competitive eSports
17) Netflix
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"Engaging images accompany information about Netflix. The combination of high-interest subject matter and narrative text is intended for students in grades 3 through 8"--
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Frank Einstein volume 5
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Boy genius and inventor Frank Einstein and his robot pals Klink (intelligent) and Klank (sort-of intelligent) study the science of ecology and conservation as they try to stop classmate and archrival T. Edison and his loggers from destroying the Midville Forest Preserve.
19) The last human
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After machines take control of Earth, following the extinction of humans, twelve-year-old robot XR 935A confronts its prejudices about humans and begins to reconsider its own existence within robot society after discovering and befriending a twelve-year-old human girl.--
20) Space robots
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"Engaging images accompany information about space robots. The combination of high-interest subject matter and narrative text is intended for students in grades 3 through 8"--