Catalog Search Results
Author
Series
Language
English
Description
Gymnastics is a sport exemplified by strength, skill, agility, balance, and... science. It's true! STEM subject elements are present in competitive gymnastics with every tumbling pass and vaulting run. STEM in Gymnastics covers it all-vault, balance beam, rings, pommel horse, high bar, floor exercises, uneven bars, and parallel bars. Learn how gymnastics events are affected by STEM, and what gymnasts must know about STEM to be at their best. From...
Author
Series
Language
English
Description
If your "goal" is to learn how STEM is a big part of the sport of soccer, this book is for you. This incredible game of skill and stamina is also one of science. How does the soccer ball bend like that? Why does the ball look like that? What makes that goalie so good? This book tackles all this and more. STEM in Soccer explores the effects of all the forces acting on a soccer ball, including the phenomenon known as the Magnus effect. STEM lovers and...
3) Automobiles
Author
Series
Language
English
Description
The future of automobiles looks amazing, thanks in large part to the vibrant history of the automobile industry. STEAM in Automobiles looks at how the industry initially took shape, and at how today science, technology, engineering, art, and math are evolving rapidly to push the limits of what automobiles are and what they can do. From bumper to bumper, STEAM is integral to an auto manufacturer's ability to roll today's high-tech cars off the assembly...
Author
Series
Language
English
Description
From dribbling and three-pointers to free throws and slam dunks, basketball is not only a game of athletic strength and skill, but also one of science and energy, angles and math, and high-tech engineering. In STEM in Basketball readers explore the science behind their favorite player's best moves on the court and learn about the technology that is changing the game. Why do backboards shatter? What is the best angle for a jump shot? What makes that...
Author
Series
Language
English
Description
What is the most thrilling play in football? Is it a receiver catching a long touchdown pass? Or could it be when a running back breaks through the line and outruns the defense to the end zone? Whichever play you choose, chances are there are STEM reasons behind those flashy moves, and this book explains it. STEM in Football looks at how STEM impacts the game, from broken tackles and perfect spirals to super safe helmets and high-tech stadiums. So...
Author
Series
Language
English
Description
What is your favorite extreme sport? Whichever one you love, you can be sure that STEM plays a big part in it. Explore the physics behind these over-the-top, incredible, gravity-defying sports, and, in the process, you'll have a new appreciation for science. STEM in Extreme Sports covers several of the most popular sports from skydiving to surfing to ski jumping. Learn what all these sports have in common because of STEM, and also how STEM makes them...
Author
Series
Language
English
Description
From NASCAR and NHRA drag racing to Formula 1 and Indy Car, auto racing is a thrilling spectator sport. Stem in Auto Racing gives readers a whole new perspective on what is happening on the track, in the pit, and in the car itself. Racing isn't just about burning rubber-it takes a lot more to compete in high-speed races. You'll explore the science behind the supercharged engines and learn how the best pit crews implement physics, technology, and advanced...
Author
Series
Language
English
Description
Whether you like track events, field events, or both, you may not have realized how much they are all affected by STEM. Whether a marathon or a sprint, or jumping or throwing, STEM explains how it all works. STEM in Track & Field showcases the STEM concepts behind events from sprinting to long-distance running, and javelin to shot put. Learn what all track and field events have in common, and discover the latest technological advances bringing one...
9) Gaming
Author
Series
Language
English
Formats
Description
"Do video gaming and STEAM have anything in common? To help answer that, let's define the elements of a video game. In the book The Art of Video Game Design, author Jesse Schell defines a game as a "problem-solving activity done with a playful attitude." No matter what video game you play, that game will have four core elements: Aesthetics, Story, Technology, and Mechanics. Aesthetics dictate how a game looks and feels and what you will see and hear...