Ten-year-old Malcolm and his best friend Dandy, armed with a ghost detector ordered from Beyond Belief magazine, make a late-night trip to a haunted house, despite the warnings of Malcolm's great-grandmother.
When Malcolm gets a school assignment to write a research report on a long-dead local hero who wrote a book about his adventure-packed life, he is shocked to meet the author's ghost, who reveals that he was a fake.
Malcolm and Dandy get new X-Specs that are supposed to have x-ray vision, but instead seem to hypnotize anyone who looks at them, which comes in handy when they battle some vicious candy they find mixed in with their Halloween treats.
Malcom and Dandy are best friends. But these two boys aren't your average ten-year-olds. When the boys get their hands on an Ecto-Handheld-Automatic-Heat-Sensitive-Laser-Enhanced Specter Detector, their adventures as Ghost Detectors begin. In this first volume of three stories, Malcom and Dandy thwart a practical-joking poltergeist, rid the Miller house of a ghost, and get to the bottom of some unusual paranormal activity in their elementary school....
Score! Malcolm and Dandy have found a winning bottle cap and are ready to claim their prize. But on the way, Malcolm drops it and it rolls away. Thanks to a nice, old woman, the cap is happily returned-only to vanish into thin air. The boys soon learn that it was taken by the Great Zucchini, a famous magician of long ago. But Zucchini doesn't realize that Malcolm has a few tricks of his own. Calico Chapter Books is an imprint of Magic Wagon, a division...
Grandma Eunice's old house has a secret, and it's buried in her backyard. When Malcolm and Dandy uncover an old soda bottle from the 1939 World's Fair, they're sure there's something inside. But they didn't count on it being a bothersome ghost that likes to squirt them with glop. Can Malcolm and Dandy find a way send this soda jerk on its way? Calico Chapter Books is an imprint of Magic Wagon, a division of ABDO Group. Grades 2-5.
Malcolm can't Rock Like a Star on his new video game, but Dandy certainly can! Dandy is so good at scoring points, the game crowns him the King of Rock. But that title belongs an old rocker ghost who agrees to a guitar dual. Can Malcolm and Dandy knock the king from his throne or will their jam session leave them in a jam? Calico Chapter Books is an imprint of Magic Wagon, a division of ABDO Group. Grades 2-5.
Malcolm's favorite ghost hunting show, Ghost Stalkers, travels city to city searching for spirits. And now they've come to Malcolm's hometown! When the Ghost Stalkers bumble their chance of filming the Flying Hornswaggle, a legendary ghost ship, Malcolm and Dandy set out to get a picture of their own. But the ghostly pirates of the Hornswaggle have a different plan for the boys. Can the Ghost Detectors find pirate treasure and still be home for dinner?...
Malcolm and Dandy are about to hunt down a ghost when they realize they have a bigger problem on their hands. Their beloved ghost dog, Spooky, is missing! The boys set out to find their precious pooch. But things get hairy as they visit a pet cemetery, investigate an animal shelter, and track down Spooky's dognapper. Can Malcolm and Dandy save their furry friend? Calico Chapter Books is an imprint of Magic Wagon, a division of ABDO.
Malcolm has always loved Worlds Beyond magazine. He finds the coolest gadgets for order inside! Now the magazine has an ad for Grow a Ghost-a helper ghost you grow yourself. Malcolm just can't pass that up. But will Malcolm's butler ghost live up to all it is advertised to be? Calico Chapter Books is an imprint of Magic Wagon, a division of ABDO.
The day has finally arrived! Malcolm and Dandy are going to SciCon-the year's biggest science fiction convention. And the hosts of their favorite show, Ghost Stalkers, will be there. But before long, a nasty ghost interrupts SciCon, leaving the Ghost Stalkers stumped. Can Malcolm and Dandy get rid of the ghost and prove they are the real deal? Calico Chapter Books is an imprint of Magic Wagon, a division of ABDO.
Dandy is already worried about the fifth grade spelling bee, because his family has a history of winning--and once it starts, things keep going wrong, and his best friend Malcolm realizes that the contest is being haunted and the boys need to find out why and banish the specter.
When Pop Quiz Porter, the oldest and meanest substitute teacher in the world, invites Malcolm and Dandy over to her house, the boys expect to meet their doom. Instead, she wants their help getting rid of a ghost haunting her creepy doll collection. Aligned to Common Core standards and correlated to state standards.
Dandy's father-son miniature golf tournament is postponed due to technical difficulties. But Malcolm knows they're ghost related. With Grandma Eunice in tow, the boys sneak into the golf course. Shortly after arriving, Grandma Eunice goes missing. Can the boys find her, and will they be able to zap the ghost ... with a can of Squish Cheez? Aligned to Common Core standards and correlated to state standards.
Malcolm's class trip to the zoo goes bananas when animals break out of their cages. He's convinced the place is haunted, but is banned from the park when he climbs a cage to get his ghost zapper back from a monkey. Can the boys enlist Mrs. Goolsby's help to stop the ghost that's letting the animals out of their cages? Aligned to Common Core standards and correlated to state standards. Calico is an imprint of Magic Wagon, a division of ABDO.
Cocoa's convinced someone is sabotaging her dance class. She demands Malcolm and Dandy find out who it is - or else! After getting kicked out of rehearsal, the boys meet the ghost of an old teacher who hates the new music and moves, and especially the noisy boys. Can the Ghost Detectors zap her before the dance recital is canceled? Aligned to Common Core standards and correlated to state standards.